By: Aimee Hart
Star Wars Unlimited's lead designer wants the game to avoid Magic's worst mistake: overt complexity.


Aimee Hart is an Editor at Gfinity. She specializes in arts and entertainment, covering a wide range of topics including film, theater, and consumer tech, while also delving into the realms of filmmaking and animation. Aimee's work has been featured in prominent outlets such as Eurogamer, Rolling Stone, and Polygon, among others.
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