15 pts Almost exactly two years ago, we were gawking at prototypes of 1,000 Hz monitors and wondering who really needed a display that could support such ludicrously smooth frame rates. Now that those prototypes are starting to develop into retail products, we're still wondering how much of a market there is for…
Kyle Orland is a Senior Gaming Editor at Ars Technica. He covers a wide range of topics, including retro and new gaming hardware, business developments in the gaming industry, and the intersection of gaming with artificial intelligence and generative AI. Kyle has been featured in outlets such as Reason, WIRED, and ExtremeTech, and is the author of the book Minesweeper from Boss Fight Books.












