In Broken Roads, the player’s moral compass is literally that. A changing graphic indicates where on the compass dialogue choices, actions and decisions push the player. Starting with character creation — four starting characters and a series of questions — the game explores humanism, utilitarianism, Machiavellianism, and nihilism. For the ethics and philosophy challenged, these well-known ideas focus on how one acts in the world. At the extremes, some people act for the good of the order. Some act entirely selfishly. There’s a lot of grey area in between.
Mark Steighner is a reviewer and features writer for COGconnected. With a focus on video games, Mark provides in-depth reviews and articles on the latest releases, DLCs, and gaming industry news. His writing explores the immersive worlds, gameplay mechanics, and overall experiences that make each game unique.