Beyond the game itself (which rocks), Half-Life 2 had a big impact on PC gaming. This article is part of our 20th anniversary of Half-Life 2 series.
Kevin Purdy is a senior technology reporter at Ars Technica. He covers a diverse range of topics including open-source software, PC gaming, home automation, and repairability, with a strong emphasis on consumer technology and its impact on daily life. Kevin's work has been featured in Maverick Studios, WIRED, The New York Times, and other notable publications.